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LONDON--(BUSINESS WIRE)--Technavio has been monitoring the slot machine and it is poised to grow by USD 14.09 billion during 2020-2024, progressing at a CAGR of over 15% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

Russians Engineer a Slot Machine Cheat that Casinos Can't Fix (wired.com) 391 points by arielm on Feb 6, 2017. The Wired story was not accurate. It's true that some early (late 70s) UK electronic slot machines had predictable payout series, but this was quickly noticed and fixed. Slot machines are designed to have their levers pulled. How One Man Hacked His Way Into the Slot-Machine Industry by Brendan I. Koerner (37.9 MB.mp3)Subscribe: Wired Features PodcastAs Latvia became more open and prosperous, slot machines. There are slot machines and card tables in every direction. Using the Panoscope method, Finlay compared the mental effects of classic casinos, with low ceilings and a mazelike layout, to those of.

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Frequently Asked Questions-

  • Based on segmentation by product, which is the leading segment in the market?
  • The digital slot machines are expected to be the leading segment based on product in the global market during the forecast period.

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  • What are the major trends in the market?
  • Use of bitcoins in gambling is one of the major trends in the market.
  • At what rate is the market projected to grow?
  • Growing at a CAGR of over 15%, the incremental growth of the market is anticipated to be USD 14.09 billion.
  • Who are the top players in the market?
  • AMATIC Industries GmbH, APEX pro gaming AS, APOLLO SOFT s.r.o., Aristocrat Leisure Ltd., Eclipse Gaming Systems LLC, International Game Technology Plc, Konami Holdings Corp., NOVOMATIC AG, Scientific Games Corp., and Universal Entertainment Corp. are some of the major market participants.
  • What are the key market drivers?
  • Rising number of casinos is one of the major factors driving the market.

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  • How big is the Europe market?
  • The Europe region will contribute 35% of market growth.

The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. AMATIC Industries GmbH, APEX pro gaming AS, APOLLO SOFT s.r.o., Aristocrat Leisure Ltd., Eclipse Gaming Systems LLC, International Game Technology Plc, Konami Holdings Corp., NOVOMATIC AG, Scientific Games Corp., and Universal Entertainment Corp. are some of the major market participants. The rising number of casinos will offer immense growth opportunities. To make most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their position in the slow-growing segments.

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Slot Machine 2020-2024: Segmentation

Slot Machine is segmented as below:

  • Product
    • Digital
    • Mechanical
  • Geographic Landscape
    • APAC
    • Europe
    • MEA
    • North America
    • South America

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Slot Machine 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The slot machine report covers the following areas:

  • Slot Machine Size
  • Slot Machine Trends
  • Slot Machine Analysis

This study identifies use of bitcoins in gambling as one of the prime reasons driving the slot machine growth during the next few years.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.

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Slot Machine 2020-2024: Key Highlights

  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will assist slot machine growth during the next five years
  • Estimation of the slot machine size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the slot machine
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of slot machine vendors
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Table of Contents:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

Wired Slot Machines Russians Dispense

  • 2.1 Preface
  • 2.2 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis
  • Value chain analysis

PART 04: MARKET SIZING

  • Market definition
  • Market sizing 2019
  • Market size and forecast 2019-2024
  • Market outlook

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY PRODUCT

  • Market segmentation by product
  • Comparison by product
  • Digital - Market size and forecast 2019-2024
  • Mechanical - Market size and forecast 2019-2024
  • Market opportunity by product

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

  • Geographic segmentation
  • Geographic comparison
  • Europe - Market size and forecast 2019-2024
  • North America - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity

PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 11: MARKET TRENDS

  • Advent of innovative slot display solutions
  • Use of bitcoins in gambling
  • Growing number of M&A activities

PART 12: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 13: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • AMATIC Industries GmbH
  • APEX pro gaming AS
  • APOLLO SOFT s.r.o.
  • Aristocrat Leisure Ltd.
  • Eclipse Gaming Systems LLC
  • International Game Technology Plc
  • Konami Holdings Corp.
  • NOVOMATIC AG
  • Scientific Games Corp.
  • Universal Entertainment Corp.

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PART 14: APPENDIX

  • Research methodology
  • List of abbreviations
  • Definition of market positioning of vendors

PART 15: EXPLORE TECHNAVIO

About Us

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I DID NOT WRITE THIS ARTICLE. IT WAS SENT TO MY SITE TODAY BY CDC GAMING REPORTS. I FOUND IT INTERESTING AND THINK YOU MAY TOO. THE ORIGINAL STORY WAS WRITTEN BY BRENDAN KOERNER. IT MAY EXPLAIN WHY SOME CASINOS DO NOT ALLOW FILMING FOR YOUTUBE -- SEE WHAT MISSOURI AUTHORITIES FOUND A 37 YEAR OLD RUSSIAN NATIONAL NAMED MURAT BLIEVE WAS DOING WITH HIS CELL PHONE WHILE PURPORTEDLY PLAYING PELICAN PETE!


Because the original article is 8 pages long, this excerpt is just part of what Mr. Koerner is reporting in his article. If you attended G2E, you may find the article in your mailbox. If not you can read it all here: https://www.wired.com/2017/02/russia...asinos-no-fix/ or on my Blogger site. The excerpt that follows begins about 2 paragraphs into the story…


…..”Unlike most slots cheats, he didn’t appear to tinker with any of the machines he targeted, all of which were older models manufactured by Aristocrat Leisure of Australia. Instead he’d simply play, pushing the buttons on a game like Star Drifter or Pelican Pete while furtively holding his iPhone close to the screen
He’d walk away after a few minutes, then return a bit later to give the game a second chance. That’s when he’d get lucky. The man would parlay a $20 to $60 investment into as much as $1,300 before cashing out and moving on to another machine, where he’d start the cycle anew. Over the course of two days, his winnings tallied just over $21,000. The only odd thing about his behavior during his streaks was the way he’d hover his finger above the Spin button for long stretches before finally jabbing it in haste; typical slots players don’t pause between spins like that….”


….”two of Bliev’s accomplices from St. Louis had remained in the US and traveled west to the Pechanga Resort & Casino in Temecula, California. On July 14, 2014, agents from the California Department of Justice detained one of those operatives at Pechanga and confiscated four of his cell phones, as well as $6,000. (The man, a Russian national, was not indicted; his current whereabouts are unknown.)
The cell phones from Pechanga, combined with intelligence from investigations in Missouri and Europe, revealed key details. According to Willy Allison, a Las Vegas–based casino security consultant who has been tracking the Russian scam for years, the operatives use their phones to record about two dozen spins on a game they aim to cheat. They upload that footage to a technical staff in St. Petersburg, who analyze the video and calculate the machine’s pattern based on what they know about the model’s pseudorandom number generator. Finally, the St. Petersburg team transmits a list of timing markers to a custom app on the operative’s phone; those markers cause the handset to vibrate roughly 0.25 seconds before the operative should press the spin button.
“The normal reaction time for a human is about a quarter of a second, which is why they do that,” says Allison, who is also the founder of the annual World Game Protection Conference. The timed spins are not always successful, but they result in far more payouts than a machine normally awards: Individual scammers typically win more than $10,000 per day. (Allison notes that those operatives try to keep their winnings on each machine to less than $1,000, to avoid arousing suspicion.) A four-person team working multiple casinos can earn upwards of $250,000 in a single week…”


Read the whole story. Then ask yourself what the casinos are going to think about allowing YouTubers to film slot games after reading this.